Learning this skill allow the character to activate the Bane Endowment by consuming specific kinds of demon flesh. Once activated, the endowment allows the character to swing normal fire or normal ice damage with any melee weapon held in either hand. The character must swing the selected element and suffixes the damage type to the damage called in addition to any other damage modifiers. For example, if the character is using a normal one-handed edged weapon and chooses the Ice Bane option, they would call “…Fire”. If they then picked up a magic one-handed edge weapon, they would call “…Magic Fire”.
Depending on the type of demon, different effects and detriments are gained. See the table below.
Type
Effect
Demon Type
Ice Bane
Swing Normal Fire
Fire
Fire Bane
Swing Normal Ice
Ice
Rot Bane
Swing Normal Healing
Undead
This Endowment gives the Character 2 Corruption Points when activated at Rank 1.
Rank 1 will last for 10 minutes at the cost of 2 corruption points.
The duration of the endowment must be chosen when the skill is activated and cannot be changed once set.
The character many not end the effect of the endowment early. The character cannot activate another Bane Endowment while they have a Bane Endowment active. They do not stack.
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